Position title
Level Designer in Unity (Intermediate - Senior)
Responsibilities

What You Will Do

  • Generate terrains and place 2D and 3D elements (buildings, vegetation, signage, accessories) from a content library. You may also be called upon to contribute to this library.
  • Learn how cities function internationally. You will need to understand signage, traffic, parking, tunnels, services, etc.
  • Bring your scenes to life with your artistic expertise. Make clever compromises in applying large, medium, and small details to meet deadlines.
  • Recreate geospecific areas based on real references.
  • Learn workflows and technical constraints. Collaborate with the team and ask questions regularly to avoid mistakes.
  • Share your ideas to improve workflows, visual elements, and performance.
  • Participate in the content integration process in Unity to ensure the quality of your work.
Qualifications
  • Have 3 to 5 years of experience in game engines, modeling, texturing, lighting, and landscape creation.
  • Be familiar with Unity, 3DS Max (Maya, Blender, etc.), Photoshop (Krita, Photopea, etc.) and know how to optimize creations for proper performance in a game engine.
  • Enjoy creating large 3D levels, and master the basics of geometric proportions, perspective, lighting, composition, colors, etc.
  • Be curious and have an eye for detail.
  • Enjoy overcoming various technical challenges and delivering a product you are proud of.
  • Enjoy sharing knowledge and working in a team.
Job Benefits
  • Flexible hours
  • A cheerful and motivated team full of video game and simulation enthusiasts
  • A work environment where your ideas will be valued
  • Cutting-edge technology
  • Possibility of remote work
  • Opportunity for funded online training
  • Social club
Employment Type
Full-time
Job Location
Saint Hyacinthe, Québec, Canada
Working Hours
Flexible
Date posted
May 28, 2024
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